Sunday, February 3, 2008

Model, Rig and Animate by Michele Bousquet

Model Rig and AnimateHave you ever thought in creating 3D character? If so, then you must asked yourself the following questions:

1-How do I model my character?
2-How do I enhance my character look with materials?
3-How do I animate my new character?

These questions form the basic steps to brin3g your character to life. Michele Bousquet has answered them in his book Model RIG Animate with 3DS Max 7.

The first and the second chapters answer the first two questions about modeling and adding materials to the character. Starting with pre-training on the tools used in modeling and adding materials, Michele goes step by step in his tutorial and applies each tool on the example included in the book CD.

The preparation for animation process is covered well in the third, fourth and fifth chapters. Chapter 3 teaches you how to assign bones for the model. Adding RIGs to the bones process is described in chapter 4. After completing the bones, chapter 5 is concerned with associating the bones with the model, which is known as the skinning.

My favorite topic, animating the model, is covered in the last two chapters. Chapter 7 is concerned with the character modeling, when chapter 8 concentrates on the facial animation.

This book is a must-have reference for animators, designers and teachers who want to deliver the modeling and animation with rigging features in 3DS Max7 in a simple focused way.

Download Here

Book Description

3ds max 7 provides unparalleled character animation functionality, and in this book you will learn how to take advantage of all of these tools. Simple step-by-step tutorials, glorious full-color examples, and an easy-to-understand approach to tricky concepts will have you creating and animating your own characters within hours! Author and award-winning animator Michele Bousquet answers all your questions about character modeling, rigging, and animating in 3ds max -- in the process illuminating the techniques used by game developers, broadcast and film companies, industrial designers, and more. As you complete the book’s projects and exercises -- using the files contained on the companion CD -- you’ll learn the fundamentals of character modeling, character rigging, creating rigs with custom controls, skinning, character animation, and more.

About the Author
Michele Bousquet, technical writer at Discreet and award-winning animator, has been writing about 3ds max since its first release. Michele's recent publications include Harnessing 3ds max 5 and Mastering the Art of Production with 3ds max 4.

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