Showing posts with label Maya Applications. Show all posts
Showing posts with label Maya Applications. Show all posts

Thursday, February 14, 2008

Autodesk Maya 2008 Unlimited Full DVD ISO

Autodesk Maya 2008 Unlimited Full DVD ISO

Maya® Complete integrates the world’s foremost modeling, animation, visual effects, and advanced
rendering technologies into one complete workflow solution. That’s why film and video artists,
game developers, visualization professionals, Web and print designers and —3D enthusiasts everywhere—
turn to Maya to take their work to the next level.



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Thursday, February 7, 2008

Autodesk Maya Unlimited 2008 Hybrid DVD [ENG

System Requirements
Software
The 32-bit version of Autodesk® Maya® 2008 software is supported on any of the following operating systems:
• Microsoft® Windows Vista™ Business
• Microsoft® Windows® XP Professional (SP2 or higher)
• Red Hat® Enterprise Linux® 4.0 WS (U4)
• openSuSE Linux 10.2
• Fedora™ Core 5
• Apple® Mac OS® X 10.4.9 (PowerPC® and Intel® versions of Maya)
The 64-bit version of Maya 2008 software is supported on any of the following operating systems:
• Microsoft Windows Vista Business
• Microsoft Windows XP x64 Edition (SP1 or higher)
• Red Hat Enterprise Linux 4.0 WS (U4)
• openSuSE Linux 10.2
• Fedora Core 5
These web browsers are supported for Autodesk Maya 2008:
• Microsoft® Internet Explorer® 6.0 or higher
• Netscape® 7 or higher
• Apple® Safari™
• Mozilla Firefox™
Hardware
At a minimum, the 32-bit version of Maya 2008 software requires a system with the following hardware:
• Windows and Linux: Intel Pentium® 4 or higher, AMD Athlon® 64 or AMD Opteron® processor
• Macintosh®: Power Mac® G5 or Intel®-based Macintosh® computers
• 2 GB RAM
• 2 GB hard disk space
• Qualified hardware-accelerated OpenGL® graphics card
• Three-button mouse with mouse driver software
• DVD-ROM drive
At a minimum, the 64-bit version of Maya 2008 software requires a system with the following hardware:
• Windows and Linux: Intel EM64T, AMD Athlon 64 or AMD Opteron processor
• 2 GB RAM
• 2 GB hard disk space
• Qualified hardware-accelerated OpenGL graphics card
• Three-button mouse with mouse driver software
• DVD-ROM drive



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Wednesday, January 9, 2008

Autodesk Maya 2008 Unlimited Full 2.5 DVD.ISO

Autodesk Maya 2008 Unlimited Full 2.5 DVD.ISO





Maya® Complete integrates the world’s foremost modeling, animation, visual effects, and advanced
rendering technologies into one complete workflow solution. That’s why film and video artists,
game developers, visualization professionals, Web and print designers and —3D enthusiasts everywhere—
turn to Maya to take their work to the next level.


Features

Create breathtaking 3D content with Autodesk® Maya® 8 software. With
Maya 8, Autodesk demonstrates its commitment to meeting the demands of
next-generation productions. The new release addresses the fundamental
challenges Maya customers are facing today–and those they expect to face
in the future.

Key New Features & Enhancements

64-bit Release (Windows and Linux platforms)
Maya 8 marks the first full release of Maya with both 32-bit and 64-bit
(Windows® and Linux®) executables. It allows you to address considerably
more memory than you could in the past, enabling you to handle larger and
more complex scenes than ever before.

Performance
Maya 8 has been optimized to provide superior performance across many
areas of the software, both through algorithmic speedups and scalable multi-
threading to take advantage of the latest generation of workstations.

Transfer Polygon Attributes
A new Transfer Polygon Attributes feature allows you to transfer UV, color
per vertex (CPV) and vertex position information between surface meshes of
differing topologies. This proves particularly useful when working with two
different versions of an object/character (e.g., one high resolution and one
low resolution). You could then transfer existing UV sets that have already
been laid out to the lower resolution model. The feature also lets you create
a “shrink-wrap” effect as they transfer vertex positions from one model to
another.

Streamlined New Polygon Tools and Workflows
New and improved tools such as polygon bridge, multiple edge loop insertion,
and enhanced UV layout, and new workflows, such as the ability to
interactively create, position, and scale primitives in a single operation,
maximize productivity for the most common tasks.

Geometry Caching
You can now cache deformations on polygon, NURBS (including curves) and
subdivision surface geometry, allowing for faster playback and rendering of
scenes. Caches can be edited and blended in the Trax Editor, letting you
blend the results of various vertex animations together in order to form a new
animation: for example, you could correct deformations by remodeling and
replacing particular frames and then smoothly blend in and out of the changes.

Override Viewport with Renderer of Choice
You now have the option of overriding the Maya viewports with a proprietary
or third-party plug-in renderer. This will enable you to review your scene as it
will appear in the target renderer–such as a game engine–while maintaining
the ability to interact with the scene in the interactive view. Two example
Windows® plug-ins are provided with the Maya Devkit: one for OpenGL® and
one for Direct3D® drivers.

Toxik Interoperability
New as of Maya 8, information about a Maya scene can be exported to
Autodesk® Toxik™ collaboration software thereby greatly improving the
workflow between the two packages. A Toxik composition can be generated
from within Maya based on the render layers in the scene. The exported
compositing graph includes the associated image sequence filenames, Maya
blend modes, and specific render settings. Iterative updates on composition
elements can be created and passed to the Toxik application, enabling you to
collaborate on specific elements without starting over each time. Additionally,
multiple versions of a composition can be kept for comparison and changes
can be easily reverted at any time.

mental ray 3.5 Core
Maya now uses the mental ray® 3.5 rendering core which has been
optimized for superior performance and memory usage.

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Autodesk Maya 2008 Unlimited Full 2.5 DVD

Autodesk Maya 2008 Unlimited Full 2.5 DVD



Maya Complete integrates the world’s foremost modeling, animation, visual effects, and advanced rendering technologies into one complete workflow solution. That’s why film and video artists, game developers, visualization professionals, Web and print designers and —3D enthusiasts everywhere—turn to Maya to take their work to the next level.

Maya Complete integrates the world’s foremost modeling, animation, visual effects, and advanced rendering technologies into one complete workflow solution. That’s why film and video artists, game developers, visualization professionals, Web and print designers and —3D enthusiasts everywhere—turn to Maya to take their work to the next level.

Platform:
Linux
Linux AMD64
MacOSX
Win32
Win64

Features:
Create breathtaking 3D content with Autodesk Maya 8 software. With Maya 8, Autodesk demonstrates its commitment to meeting the demands of next-generation productions. The new release addresses the fundamental challenges Maya customers are facing today–and those they expect to face in the future.

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Autodesk Maya 2008 Unlimited Full DVD ISO

Autodesk Maya 2008 Unlimited Full DVD ISO




Maya® Complete integrates the world’s foremost modeling, animation, visual effects, and advanced
rendering technologies into one complete workflow solution. That’s why film and video artists,
game developers, visualization professionals, Web and print designers and —3D enthusiasts everywhere—
turn to Maya to take their work to the next level.


Features

Create breathtaking 3D content with Autodesk® Maya® 8 software. With
Maya 8, Autodesk demonstrates its commitment to meeting the demands of
next-generation productions. The new release addresses the fundamental
challenges Maya customers are facing today–and those they expect to face
in the future.

Key New Features & Enhancements

64-bit Release (Windows and Linux platforms)

Maya 8 marks the first full release of Maya with both 32-bit and 64-bit
(Windows® and Linux®) executables. It allows you to address considerably
more memory than you could in the past, enabling you to handle larger and
more complex scenes than ever before.



Performance

Maya 8 has been optimized to provide superior performance across many
areas of the software, both through algorithmic speedups and scalable multi-
threading to take advantage of the latest generation of workstations.

Transfer Polygon Attributes

A new Transfer Polygon Attributes feature allows you to transfer UV, color
per vertex (CPV) and vertex position information between surface meshes of
differing topologies. This proves particularly useful when working with two
different versions of an object/character (e.g., one high resolution and one
low resolution). You could then transfer existing UV sets that have already
been laid out to the lower resolution model. The feature also lets you create
a “shrink-wrap” effect as they transfer vertex positions from one model to
another.



Streamlined New Polygon Tools and Workflows

New and improved tools such as polygon bridge, multiple edge loop insertion,
and enhanced UV layout, and new workflows, such as the ability to
interactively create, position, and scale primitives in a single operation,
maximize productivity for the most common tasks.

Geometry Caching

You can now cache deformations on polygon, NURBS (including curves) and
subdivision surface geometry, allowing for faster playback and rendering of
scenes. Caches can be edited and blended in the Trax Editor, letting you
blend the results of various vertex animations together in order to form a new
animation: for example, you could correct deformations by remodeling and
replacing particular frames and then smoothly blend in and out of the changes.

Override Viewport with Renderer of Choice

You now have the option of overriding the Maya viewports with a proprietary
or third-party plug-in renderer. This will enable you to review your scene as it
will appear in the target renderer–such as a game engine–while maintaining
the ability to interact with the scene in the interactive view. Two example
Windows® plug-ins are provided with the Maya Devkit: one for OpenGL® and
one for Direct3D® drivers.

Toxik Interoperability

New as of Maya 8, information about a Maya scene can be exported to
Autodesk® Toxik™ collaboration software thereby greatly improving the
workflow between the two packages. A Toxik composition can be generated
from within Maya based on the render layers in the scene. The exported
compositing graph includes the associated image sequence filenames, Maya
blend modes, and specific render settings. Iterative updates on composition
elements can be created and passed to the Toxik application, enabling you to
collaborate on specific elements without starting over each time. Additionally,
multiple versions of a composition can be kept for comparison and changes
can be easily reverted at any time.

Mental ray 3.5 Core

Maya now uses the mental ray® 3.5 rendering core which has been
optimized for superior performance and memory usage.

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Sunday, January 6, 2008

Maya 2008 Extension 1 Muscle System

Maya 2008 Extension 1 Muscle System win32/64 bit and MacOSx | @ 9.5 MB
Muscles and Skin
Deformations
Use the powerful, full-featured Maya Muscle deformer on skin, muscles or as a standalone deformer in conjunction with other Maya tools. The built-in Volume Preservation solution gives you realistic results as a muscle mass is contracted and lengthened – helping you avoid the typical collapsing and pinching problems that frequently plague jointsthat bend. Custom squash and stretch can be used to override volume preservation.

Custom Weight Painting
Maya Muscle delivers custom weight painting with customizable, color-coded weight display. There are many different kinds of weight maps including:
Slide/Sticky Weights – These let skin slide and bind over the deforming muscles and articulating bones (e.g. elbows) accurately. Blending between sliding and sticky weights, enables skin to transition correctly over different areas of the character.
Relax/Wrinkle/Flex Weights – These let wrinkles, folds and creases appear and disappear at the right time.
Muscle on Muscle/Skin

The flexible Maya Muscle toolset gives you the freedom to create a wide range of rigs: from those which incorporate simple musculature to those with more complex, real-world musculature where muscle is attached not only to bone, but also to other muscles and/or skin.
Muscle Sculpting

Rather than rely on the shape that results from default deformations, you have the option to sculpt exactly the results you want for your muscle with the Custom Muscle Shaping feature.
Jiggle Functionality
Secondary motion, such as jiggle, can be added automatically through the automated Jiggle functionality. Muscles and skin can be created with as many jiggle and control points as desired, for the ultimate in control.
Workflow
Automatic Rigs and Presets
Begin using muscles instantly thanks to Maya Muscle’s automated rigging utilities and presets — available for the most common muscle setups. Technical directors may find they can reduce the total number of specialty rigs a character requires as each Maya Muscle rig caters to a wider range of special character performances.
Realtime Jiggle Tweaking
Because jiggle animation is frame-based you can modify it on a per frame basis (often in realtime) for efficient fine-tuning and quick repetition of the deformation.
Deformation Level of Detail

You can balance performance versus accuracy through the ability to selectively enable deformer details.
Flexible Rigging
Because each Maya Muscle rig caters to a wider range of special character performances, technical directors may find they can reduce the total number of specialty rigs a character requires. The toolset supports a wide variety of rigging options including spline-based rigs.
Caching
The point-cache feature gives you faster feedback after the main deformation and animation has been processed (or baked). This is useful, for example, during the lighting stage, where you need faster timeline scrubbing. Because caching is an independent feature of the deformer, it can be applied on top of other Maya deformers to write out and read cache data for the object.

Batch Processing
Save time through the ability to batch process (offline) Maya Muscle – and then cache the processed data.

These are extensions for Maya 2008 providing the new Muscle System. Enjoy. Just Install

Download
Win 64Bit - 9.58 MB
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