Showing posts with label ActionScript Ebooks. Show all posts
Showing posts with label ActionScript Ebooks. Show all posts

Monday, April 21, 2008

Learning ActionScript 3.0: A Beginner’s Guide

Learning ActionScript 3.0: A Beginner’s Guide

Learning ActionScript 3.0: A Beginner's Guide

Adobe Dev Library | 2008-01-04 | ISBN:059652787X | PDF | 382 pages | 14.18 MB

In this book, authors Rich Shupe and Zevan Rosser share the knowledge they’ve gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress. ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer.

Learning ActionScript 3.0 reveals: New ways to harness the power and performance of AS3 Common mistakes that people make with the language Essential coverage of text, sound, video, XML, drawing with code, and more Migration issues from AS1 and AS2 to AS3 Simultaneous development of procedural and object-oriented techniques Tips that go beyond simple script collections, including how toapproach a project and which resources can help you along the way The companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you’re up to speed with key concepts. ActionScript 3.0 is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language.

Download:
http://rapidshare.com/files/99888652/2612LAS.v3.0.rar

Mirror1:
http://w13.easy-share.com/1699865409.html

Mirror2:
http://www.megaupload.com/?d=BP88WJ89

Mirror3:
http://www.mediafire.com/?9ot2ogd2tbj

Pass: www.dl4all.com

Tuesday, April 8, 2008

Foundation.ActionScript.for.Flash.8

Foundation.ActionScript.for.Flash.8

ActionScript is the native scripting language of Flash. ActionScript knowledge is essential within the world of Flash design and development, as Flash remains a leading tool for cutting-edge interactive design and development.

ActionScript is what gives Flash its power, but with that power comes a certain level of complexity, which can be intimidating. This beginners book, significantly updated since the last edition, covers all of the basics of ActionScript using the latest version of Flash, Flash 8. The skills acquired by working through this book will enable you to move on to more advanced friends of ED books such as Foundation PHP 5 for Flash, Foundation ActionScript Animation or Foundation XML for Flash.

This book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation series teaching style is ideal if you're a non-programmer who wants to learn Flash programming quickly and thoroughly. The authors teach the basics, and provide you an all-around proficiency in ActionScript, as well as Flash components within Flash 8. You'll gain the practical skills to build ActionScript based Flash projects, including making initial design decisions, structuring code, and testing. An ongoing case study means that by the end of the book, you'll have constructed a cutting-edge Flash site to showcase your newly learned skills.
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ActionScript.for.Flash.8

ActionScript.for.Flash.8

ActionScript is the native scripting language of Flash. ActionScript knowledge is essential within the world of Flash design and development, as Flash remains a leading tool for cutting-edge interactive design and development. ActionScript is what gives Flash its power, but with that power comes a certain level of complexity, which can be intimidating. This beginners book, significantly updated since the last edition, covers all of the basics of ActionScript using the latest version of Flash, Flash 8. The skills acquired by working through this book will enable you to move on to more advanced friends of ED books such as Foundation PHP 5 for Flash, Foundation ActionScript Animation or Foundation XML for Flash. This book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation series teaching style is ideal if youre a non-programmer who wants to learn Flash programming quickly and thoroughly. The authors teach the basics, and provide you an all-around proficiency in ActionScript, as well as Flash components within Flash 8. Youll gain the practical skills to build ActionScript based Flash projects, including making initial design decisions, structuring code, and testing. An ongoing case study means that by the end of the book, youll have constructed a cutting-edge Flash site to showcase your newly learned skills. Summary of Contents:
Chapter 1 Interactive Flash
Chapter 2 Making Plans
Chapter 3 Movies That Remember
Chapter 4 Movies That Decide for Themselves
Chapter 5 More Power, Less Script
Chapter 6 Movies That Remember How to Do Things
Chapter 7 Objects and Classes
Chapter 8 Objects on the Stage
Chapter 9 Reusable Code and Realistic Movement
Chapter 10 Games and Sprites
Chapter 11 Drawing API
Chapter 12 Adding Sound to Flash
Chapter 13 Loading Dynamic Data with XML
Chapter 14 Finishing the Futuremedia Case Study
Chapter 15 Advanced ActionScript: Components and Classes

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Monday, March 31, 2008

Foundation ActionScript for Flash 8

Foundation ActionScript for Flash 8

  • Paperback: 648 pages
  • Publisher: friends of ED (April 10, 2006)
  • Language: English
  • ISBN-10: 1590596188

ActionScript is the native scripting language of Flash. ActionScript knowledge is essential within the world of Flash design and development, as Flash remains a leading tool for cutting-edge interactive design and development. ActionScript is what gives Flash its power, but with that power comes a certain level of complexity, which can be intimidating. This beginners book, significantly updated since the last edition, covers all of the basics of ActionScript using the latest version of Flash, Flash 8. The skills acquired by working through this book will enable you to move on to more advanced friends of ED books such as Foundation PHP 5 for Flash, Foundation ActionScript Animation or Foundation XML for Flash. This book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation series teaching style is ideal if youre a non-programmer who wants to learn Flash programming quickly and thoroughly. The authors teach the basics, and provide you an all-around proficiency in ActionScript, as well as Flash components within Flash 8. Youll gain the practical skills to build ActionScript based Flash projects, including making initial design decisions, structuring code, and testing. An ongoing case study means that by the end of the book, youll have constructed a cutting-edge Flash site to showcase your newly learned skills. Summary of Contents:

  • Chapter 1 Interactive Flash
  • Chapter 2 Making Plans
  • Chapter 3 Movies That Remember
  • Chapter 4 Movies That Decide for Themselves
  • Chapter 5 More Power, Less Script
  • Chapter 6 Movies That Remember How to Do Things
  • Chapter 7 Objects and Classes
  • Chapter 8 Objects on the Stage
  • Chapter 9 Reusable Code and Realistic Movement
  • Chapter 10 Games and Sprites
  • Chapter 11 Drawing API
  • Chapter 12 Adding Sound to Flash
  • Chapter 13 Loading Dynamic Data with XML
  • Chapter 14 Finishing the Futuremedia Case Study
  • Chapter 15 Advanced ActionScript: Components and Classes

About the Author
Sham Bhangal has worked on books in new media for 3 years, in which time he has authored and coauthored numerous friends of ED books, including critically acclaimed, award-winning, and bestselling titles such as Foundation Flash, New Masters of Flash, Flash MX Upgrade Essentials, Flash MX Most Wanted, and Flash MX Designer’s ActionScript Reference,

Bhangal has considerable experience working with Macromedia and Adobe products, as well as other general web design technologies (HTML, CSS, JavaScript, etc.). In addition to speaking appearances at FlashForward (the largest Macromedia Flash developer conference), Bhangal has long been a beta tester for Macromedia and Discreet products. Kristian Besley currently works as a freelance author and Flash/web developer, specializing in interactivity and dynamic-driven content. He has written a number of books on Flash, including Foundation Flash MX, Flash MX Video, and Learn Design with Flash MX. He is also a contributor to Computer Arts magazine. In 2002, his website, www.graphci.com, hosted the first ever worldwide competition on HTML-based TableArt, which Kristian himself describes as “pictures, designs, or creations made with the fantasmagorical technology of tables in HTML.” The entries of last year’s competition are viewable at www.graphci.com/tableart. Kristian can be reached at besley@ntlworld.com. David Powers is an Adobe Community Expert for Dreamweaver and author of a series of highly successful books on PHP, including PHP Solutions: Dynamic Web Design Made Easy (friends of ED, ISBN-13: 978-1-59059-731-6) and Foundation PHP for Dreamweaver 8 (friends of ED, ISBN-13: 978-1-59059-569-5). As a professional writer, he has been involved in electronic media for more than 30 years, first with BBC radio and television and more recently with the Internet. His clear writing style is valued not only in the English-speaking world; several of his books have been translated into Spanish and Polish.

What started as a mild interest in computing was transformed almost overnight into a passion, when David was posted to Japan in 1987 as BBC correspondent in Tokyo. With no corporate IT department just down the hallway, he was forced to learn how to fix everything himself. When not tinkering with the innards of his computer, he was reporting for BBC TV and radio on the rise and collapse of the Japanese bubble economy. Since leaving the BBC to work independently, he has built up an online bilingual database of economic and political analysis for Japanese clients of an international consultancy.

When not pounding the keyboard writing books or dreaming of new ways of using PHP and other programming languages, David enjoys nothing better than visiting his favorite sushi restaurant. He has also translated several plays from Japanese.

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http://w14.easy-share.com/6296241.html

Friends Of Ed - OOP ActionScript 3.0 Jul 2007

Friends Of Ed - OOP ActionScript 3.0 Jul 2007

Book info:



- Published: 23rd July 2007
- ISBN-10: 1-59059-845-8
- ISBN-13: 978-1-59059-845-0
- RRP: $49.99
- 640 Pages

Summary of Contents:

* PART ONE: OOP AND ACTIONSCRIPT
o Chapter 1: Introduction to OOP
o Chapter 2: Programming Concepts
o Chapter 3: ActionScript 3.0 Programming
* PART TWO: FLASH OOP GUIDELINES
o Chapter 4: Planning
o Chapter 5: Project Workflow
o Chapter 6: Best Practices
o Chapter 7: Working with Flex 2
* PART THREE: CORE OOP CONCEPTS
o Chapter 8: Encapsulation
o Chapter 9: Classes
o Chapter 10: Inheritance
o Chapter 11: Polymorphism
o Chapter 12: Interfaces
o Chapter 13: Design Patterns
o Chapter 14: Case Study: An OOP Media Player
* PART FOUR: BUILDING AND EXTENDING DYNAMIC FRAMEWORKS
o Chapter 15: Manager Classes
o Chapter 16: UI Widgets
o Chapter 17: OOP Animation and Effects
* PART FIVE: DATA INTEGRATION
o Chapter 18: Exchanging Data Between Components
o Chapter 19: Communication Between Flash and the Browser
o Chapter 20: Server Communication (XML and Web Services)
o Chapter 21: Case Study: Slideshow Engine
Buy at: AMAZON

Download:
- Book
- Source-code

*Mirror: download at mirror

Foundation Flash CS3 for Designers

Foundation Flash CS3 for Designers



What you’ll learn
- The ins and outs of the Flash CS3 interface
- How to use all of Flash CS3's essential features, such as text, graphics, and animation
- How to use video and sound effectively in Flash
- The basics of ActionScript 3.0
- Building Flash user interfaces rapidly using components.
- How to populate a Flash movie with dynamic data such as XML.
- The Basics of creating Flash Lite applications (Flash for mobile devices)
- Using Cascading Style Sheets with Flash
- Optimizing and publishing your Flash movies

Summary of Contents
Chapter 1: Learning the Flash CS3 Professional
Chapter 2: Graphics in Flash CS3
Chapter 3: Symbols and Libraries
Chapter 4: ActionScript Basics
Chapter 5: Audio in Flash CS3
Chapter 6 Text in Flash CS3
Chapter 7: Animation in Flash CS3
Chapter 8: Video in Flash
Chapter 9: Using the Flash UI Components to Build Interfaces
Chapter 10: CSS and Flash
Chapter 11: Dynamic Data (XML) and Flash
Chapter 12: Going Mobile in Flash
Chapter 13: Optimizing Flash Movies
Chapter 14: Publishing Flash Movies

Ebook : http://www.megaupload.com/?d=LNEDMUKW
http://w13.easy-share.com/2812231.html
http://www.icefile.info/index.php?pa...9059861X.r ar
Source : http://www.friendsofed.com/download....sbn=159059861X

Foundation Actionscript 3.0 Animation Making Things Move

Foundation Actionscript 3.0 Animation Making Things Move



In this book, you'll learn
- All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
- Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
- How to handle user interaction via the keyboard and mouse
- Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics
- All the basic 3D concepts you need to do 3D in Flash, from simple perspective to full 3D solids complete with backface culling and dynamic lighting

Summary of Contents
PART ONE - ACTIONSCRIPTED ANIMATION BASICS
Chapter 1 Basic Animation Concepts
Chapter 2 Basics of ActionScript 3.0 for Animation
Chapter 3 Trigonometry for Animation
Chapter 4 Rendering Techniques
PART TWO - BASIC MOTION
Chapter 5 Velocity and Acceleration
Chapter 6 Boundaries and Friction
Chapter 7 User Interaction: Moving Objects Around
PART THREE - ADVANCED MOTION
Chapter 8 Easing and Springing
Chapter 9 Collision Detection
Chapter 10 Coordinate Rotation and Bouncing Off Angles
Chapter 11 Billiard Ball Physics
Chapter 12 Particle Attraction and Gravity
Chapter 13 Forward Kinematics: Making Things Walk
Chapter 14 Inverse Kinematics: Dragging and Reaching
PART FOUR - 3D ANIMATION
Chapter 15 3D Basics
Chapter 16 3D Lines and Fills
Chapter 17 Backface Culling and 3D Lighting
PART FIVE - ADDITIONAL TECHNIQUES
Chapter 18 Matrix Math
Chapter 19 Tips and Tricks

Ebook : http://www.megaupload.com/?d=2SXJOT9U
http://rapidshare.com/files/33811646....eBook-BBL.rar
Source : http://www.friendsofed.com/download....sbn=1590597915

Foundation ActionScript 3.0 with Flash CS3 and Flex

Foundation ActionScript 3.0 with Flash CS3 and Flex



In this book, you’ll:
Use the fundamentals of ActionScript 3.0 with both the Flash IDE and Flex
Take advantage of ActionScript 3.0's object-oriented features
Manipulate sound and video to produce exciting modern web applications
Work with XML as your data source
Witness the power of ActionScript 3.0 in two complete case studies

Ebook : http://www.megaupload.com/?d=A4UEOYE1
http://rapidshare.com/files/82002661...CS3AndFlex.rar
http://www.badongo.com/fr/cfile/7207732
Source : http://www.friendsofed.com/download....sbn=1590598156

Foundation Flash Cartoon Animation

Foundation Flash Cartoon Animation



What you'll learn
- How to effectively plan an animation project
- How to put together storyboards
- How to create elegant character libraries
- How to set up your .fla file, ready for animation to commence
- How to make more efficient use of your time with plugins, where to find good plugins, and how to create your own
- How to animate, frame by frame, or using tweens
- Why After Effects can be better than Flash for some tasks.
- Effective After Effects Techniques, such as camera mechanics
- How to make Flash not look like Flash
Summary of Contents
Chapter 1 - The Project Plan
Chapter 2 - Character Libraries
Chapter 3 - Storyboards and Animatics
Chapter 4 - Setting Up Your FLA
Chapter 5 - Plug-ins and Extensions
Chapter 6 - Frame by Frame Animation
Chapter 7 - Animating With Tweens
Chapter 8 - Animation Special Effects
Chapter 9 - Why Use After Effects?
Chapter 10 - After Effects and Camera Mechanics
Chapter 11 - Making Flash Not Look Like Flash
Chapter 12 - Tips and Tricks

Ebook : http://www.megaupload.com/?d=RF8LL6QZ
http://w13.easy-share.com/14425761.html
http://www.filefactory.com/file/7284f3/
Source : http://www.friendsofed.com/download....sbn=1590599128

The Essential Guide to Flex 2 with ActionScript 3.0

The Essential Guide to Flex 2 with ActionScript 3.0



You will:
- Examine the power of designing layouts using Flex's MXML containers.
- Discover many of the new features of ActionScript 3.0.
- Work your way through a professional case study, building up a complete Flex application.
- Connect Flex to Adobe's powerful ColdFusion application server, and start to work with Flex applications powered by dynamic server-side code.
- Learn how states can smoothly transition your application interfaces between different data displays.

Summary of contents:
Chapter 1: Introducing RIAs and Installing Flex Builder 2
Chapter 2: Introducing Flex and Flex Builder 2
Chapter 3: Introducing ActionScript 3.0
Chapter 4: Containers and Components
Chapter 5: Navigation Containers
Chapter 6: Flex and XML
Chapter 7: States
Chapter 8: Case Study: Part 1
Chapter 9: The Repeater Component
Chapter 10: Case Study: Part 2
Chapter 11: Drag and Drop
Chapter 12: Flex and ColdFusion
Chapter 13: Charting
Chapter 14: Printing
Chapter 15: Unfinished Symphony

Ebook : http://rapidshare.com/files/20699042/b-523b01.zip
http://www1.vista-server.com/uploadf...6158545377.zip
http://www3.vista-server.com/uploadf...6158545377.zip
Source : http://www.friendsofed.com/download....sbn=1590597338

Object-Oriented ActionScript 3.0

Object-Oriented ActionScript 3.0



In this book you'll learn:
- The essential principles of object-oriented programming, including inheritance, encapsulation, polymorphism, and more
- Valuable lessons on actionscript 3.0 project planning and programming, including design patterns and source control
- How to create your own extensible, reusable application framework using OOP best practices
- Advanced data integration techniques such as Web services and communication between Flash and the browser Object-Oriented ActionScript 3.0

Summary of Contents
PART ONE: OOP AND ACTIONSCRIPT
Chapter 1: Introduction to OOP
Chapter 2: Programming Concepts
Chapter 3: ActionScript 3.0 Programming
PART TWO: FLASH OOP GUIDELINES
Chapter 4: Planning
Chapter 5: Project Workflow
Chapter 6: Best Practices
Chapter 7: Working with Flex 2
PART THREE: CORE OOP CONCEPTS
Chapter 8: Encapsulation
Chapter 9: Classes
Chapter 10: Inheritance
Chapter 11: Polymorphism
Chapter 12: Interfaces
Chapter 13: Design Patterns
Chapter 14: Case Study: An OOP Media Player
PART FOUR: BUILDING AND EXTENDING DYNAMIC FRAMEWORKS
Chapter 15: Manager Classes
Chapter 16: UI Widgets
Chapter 17: OOP Animation and Effects
PART FIVE: DATA INTEGRATION
Chapter 18: Exchanging Data Between Components
Chapter 19: Communication Between Flash and the Browser
Chapter 20: Server Communication (XML and Web Services)
Chapter 21: Case Study: Slideshow Engine

Ebook : http://www.megaupload.com/?d=AX100XOU
http://rapidshare.com/files/66229433...Script.3.0.rar
http://www.icefile.com/index.php?pag...90598458.r ar
http://w15.easy-share.com/8642991.html
Source : http://www.friendsofed.com/download....sbn=1590598458

Flash XML Applications: Use AS2 and AS3 to Create Photo Galleries, Menus, and Databases

Flash XML Applications: Use AS2 and AS3 to Create Photo Galleries, Menus, and Databases

  • Paperback: 336 pages
  • Publisher: Focal Press; Pap/Cdr edition (October 5, 2007)
  • Language: English
  • ISBN-10: 0240809173

keeping up with the latest best practices in Flash and database design is a difficult process. Joachim Schnier brings these practices together in a concise, and easy to follow manner in Flash XMLApplications. A must-have in the Web 2.0 era. Erik V. Pohovich, Master Web Developer, New Web Technologies

Using XML to interact with a database is a must-have skill for anyone that wants to deliver dynamic content this book is a great overview of the right technologies for building serious Flash applications benefiting from the power of ActionScript 2.0 and 3.0. Nuno Mira, Flash Developer –Nuno Mira, Flash Developer

Download:

http://w15.easy-share.com/11116941.html

Learning ActionScript 3.0: A Beginner’s Guide

Learning ActionScript 3.0: A Beginner’s Guide


  • Paperback: 382 pages
  • Publisher: Adobe Dev Library; First edition (January 4, 2008)
  • Language: English
  • ISBN-10: 059652787X

In this book, authors Rich Shupe and Zevan Rosser share the knowledge they’ve gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress. ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer. Learning ActionScript 3.0 reveals: New ways to harness the power and performance of AS3 Common mistakes that people make with the language Essential coverage of text, sound, video, XML, drawing with code, and more Migration issues from AS1 and AS2 to AS3 Simultaneous development of procedural and object-oriented techniques Tips that go beyond simple script collections, including how toapproach a project and which resources can help you along the way The companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you’re up to speed with key concepts. ActionScript 3.0 is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language.

About the Author
Rich Shupe has been designing and developing with Flash since it was called FutureSplash, and has been teaching ActionScript programming to all levels of students since ActionScript became available. He founded his own training and development company, FMA, in 1995. He is a recognized authority on several technologies, including Flash, Director and QuickTime. In addition to his production experience, Rich has been teaching professionally for 10 years, and is a full-time faculty member at New York’s School of Visual Arts’ Computer Art Dept.

Download:

http://w16.easy-share.com/1699884886.html

Saturday, March 8, 2008

ActionScript 3.0 Bible

Packed with hands-on instruction and step by step tutorials, the ActionScript 3 Bible is everything you need to harness the power of this amazing language. ActionScript experts Roger Braunstein and Mims Wright guide you through the in's and out's of building Rich Internet Applications with ActionScript 3. Coverage includes:

* The ActionScript 3 language—variables, datatypes, operators and expressions, functions, and more
* Object-Oriented aspects of ActionScript 3
* Working with XML
* Dealing with events
* Handling error events and making your applications fault tolerant
* Debugging ActionScript applications
* Loading external data
* Working with audio, video and graphics
* Working in binary
* Developing for Apollo
* Application deployment
* And more...

From the Back Cover
Build rich Internet applications and more

ActionScript has matured into a full-fledged, object-oriented programming language for creating cutting-edge Web applications, and this comprehensive book is just what you need to succeed. If you want to addinteractivity to Flash, build Flex applications, or work with animation — it's all here, and more. Packed with clear instruction, step-by-step tutorials, and advanced techniques, this book is your go-to guide to unlock the power of this amazing language.

* Learn the basics: expressions, variables, functions, and more
* Apply object-oriented programming and principles to structure reusable, dependable code
* Master common data structures such as Strings, Arrays, and Objects
* Work with XML using the new E4X extensions
* Take control of the powerful new event model to write interactive software
* Discover new display types such as Shape and Sprite
* Add sound, video, animation, and effects
* Debug, handle errors, and make your applications fault-tolerant
* Read, write, and store data in binary format

Code:

http://rapidshare.com/files/76444854/Wiley.ActionScript.3.0.Bible.Oct.2007.eBook-BBL.rar
OR
http://depositfiles.com/files/2704022
OR
http://w15.easy-share.com/12313521.html

Tuesday, February 5, 2008

The Essential Guide to Flex 2 with ActionScript 3.0

The Essential Guide to Flex 2 with ActionScript 3.0

Book Description

* Understand MXML containers
* Create transitions
* Create data-driven applications with XML
* Interface Flex with ColdFusion
* Understand the power of states

Flex 2 represents something of a revolution in web applications. It is the next evolutionary step of Flash, which has grown from a web animation tool to a powerful enterprise web design and development tool. with nearly 98% of all web browsers and cellular phones running the Flash player needed to use Flash and Flex applications, knowledge of Flex is indispensable for any serious web designer and developer. This book will show you how to create powerful, rich Internet applications using Flex 2 and ActionScript 3.0. After learning how to install and becoming familiar with the basics of the Flex Builder 2 software, you will explore in depth how ActionScript 3.0 interacts with Flexs powerful XML-like design language: MXML. the text will take you through all the powerful features of Flex using a series of strictly practical exercises. You will:

* Examine the power of designing layouts using Flex's MXML containers.
* Discover many of the new features of ActionScript 3.0.
* Work your way through a professional case study, building up a complete Flex application.
* Connect Flex to Adobe's powerful ColdFusion application server, and start to work with Flex applications powered by dynamic server-side code.
* Learn how states can smoothly transition your application interfaces between different data displays.

Put quite simply, this book is all youll need to master Flex 2 and ActionScript 3.0 application development. Welcome to the revolution! Summary of contents:

The.Essential.Guide.to.Flex.2.with.ActionScript.3.0.Feb.2007.rar

Monday, February 4, 2008

The Essential Guide to Flex 2 with ActionScript 3.0

The Essential Guide to Flex 2 with ActionScript 3.0


Image


Book Description
Understand MXML containers
Create transitions
Create data-driven applications with XML
Interface Flex with ColdFusion
Understand the power of states
Flex 2 represents something of a revolution in web applications. It is the next evolutionary step of Flash, which has grown from a web animation tool to a powerful enterprise web design and development tool. with nearly 98% of all web browsers and cellular phones running the Flash player needed to use Flash and Flex applications, knowledge of Flex is indispensable for any serious web designer and developer.

This book will show you how to create powerful, rich Internet applications using Flex 2 and ActionScript 3.0. After learning how to install and becoming familiar with the basics of the Flex Builder 2 software, you will explore in depth how ActionScript 3.0 interacts with Flex's powerful XML-like design language: MXML. the text will take you through all the powerful features of Flex using a series of strictly practical exercises.

You will:

Examine the power of designing layouts using Flex's MXML containers.

Discover many of the new features of ActionScript 3.0.

Work your way through a professional case study, building up a complete Flex application.

Connect Flex to Adobe's powerful ColdFusion application server, and start to work with Flex applications powered by dynamic server-side code.

Learn how states can smoothly transition your application interfaces between different data displays.

Put quite simply, this book is all you'll need to master Flex 2 and ActionScript 3.0 application development. Welcome to the revolution!
Summary of contents:
Chapter 1: Introducing RIAs and Installing Flex Builder 2
Chapter 2: Introducing Flex and Flex Builder 2
Chapter 3: Introducing ActionScript 3.0
Chapter 4: Containers and Components
Chapter 5: Navigation Containers
Chapter 6: Flex and XML
Chapter 7: States
Chapter 8: Case Study: Part 1
Chapter 9: The Repeater Component
Chapter 10: Case Study: Part 2
Chapter 11: Drag and Drop
Chapter 12: Flex and ColdFusion
Chapter 13: Charting
Chapter 14: Printing
Chapter 15: Unfinished Symphony

Product Details


Paperback: 520 pages
Publisher: friends of ED (February 26, 2007)
Language: English
ISBN-10: 1590597338
ISBN-13: 978-1590597330
Download: 20.3 MB
http://rapidshare.com/files/22655951/The.Essential.Guide.to.Flex.2.with.ActionScript.rar

Advanced ActionScript 3 with Design Patterns

* Paperback: 304 pages

* Publisher: Adobe Press; 1st edition (November 2, 2006)
* Language: English
* ISBN-10: 0321426568
* ISBN-13: 978-0321426567

Description
Today's ActionScript-based applications require increasingly sophisticated architectures and code. This book aids intermediate and advanced ActionScript developers in learning how to plan and build applications more effectively. You'll learn how to apply design patterns as solutions to common programming scenarios. Beyond a reference, Advanced ActionScript with Design Patterns is a practical guide complete with sample mini-applications illustrating each design pattern. The accompanying CD includes a trial version of Flash 8 along with all the lesson files needed to work with the text.

Table of Contents:

Part I - Successful Projects
1. How to Design Applications

2. Programming to Interfaces

Part II - Patterns

3. MVC

4. Singleton

5. Factory (Abstract Factory and Factory Method)

6. Proxy

7. Iterator

8. Composite

9. Decorator

10. Command

11. Memento

12. State

Part III - Advanced ActionScript Topics

13. Working with Events

14. Sending and Loading Data

15. E4X (XML)

16. Regular Expressions
http://rapidshare.com/files/10078301/advansed_actions.rar

ActionScript 3.0 Cookbook


Book Description
Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment.

Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to:

* Detect the user's Flash Player version or their operating system
* Build custom classes
* Format dates and currency types
* Work with strings
* Build user interface components
* Work with audio and video
* Make remote procedure calls using Flash Remoting and web services
* Load, send, and search XML data
* And much, much more ...

Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications.

When you're not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for.
http://rapidshare.com/files/11155303/OReilly.ActionScript.3.0.Cookbook.Oct.2006.chm

Programming Actionscript 3.0

This manual provides a foundation for developing applications in ActionScript™ 3.0. To best

understand the ideas and techniques described, you should already be familiar with general
programming concepts such as data types, variables, loops, and functions. You should also
understand basic object-oriented programming concepts such as classes and inheritance. Prior
knowledge of ActionScript 1.0 or ActionScript 2.0 is helpful but not necessary.
http://rapidshare.com/files/28316669/PA3-A0.rar


Teach Yourself Flash MX ActionScript in 24 Hours

Teach Yourself Flash MX ActionScript in 24 Hours Cover
Publisher Sams
Author(s) Gary Rosenzweig
Publisher Sams
Author(s) Gary Rosenzweig
ISBN 0672323850
Release Date 02 May 2002
Page 384
Macromedia Flash delivers sound, interactivity, graphics, and animations across multiple browsers and platforms. It enables developers to create interactive interfaces and distinctive Web applications. ActionScript is the behind-the-scenes programming language that offers greater control and functionality in Flash programming.

Sams Teach Yourself Flash ActionScript in 24 Hours offers a clearly written, well organized introduction to programming Flash with ActionScript. The reader will be taught basic programming techniques while creating their own interactive Flash movies

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