Tuesday, January 29, 2008

3D Studio MAX Tutorials - Part Last

Continu.....last part


Part Four - Render Output
The Render Output menu is as important as choosing which frames to render. If you do not complete this step, clicking on render will create nothing at all. You MUST select the Files... button in order to decide the name of the output file, where it will be saved, and in what format. This may include a series of still images, or it may be an avi file using the DiVX codec. When you choose to render a particular output type for the first time, you will be provided with specific options for the chosen codec.

The Use Device... option is related to an external video device that you may want to record to. The Virtual Frame Buffer, if selected, will allow you to see each frame as it is rendered. Net Render, if selected, will check to see if you have a network render farm setup and will request which frames it should render while other computers on your network are working hard to complete other frames. Finally, Skip Existing Images refers to the possibility that you rendered using individual images rather than an AVI file and that for some reason the rendering was interupted. You can resume the render without having to rerender existing images. Unfortunately, an AVI will need to be rerendered rather than being appended too.

Part Five - Final Options
The Final Options provide some basic, but important features. The first allows you to choose between a Production, Draft, or Active Shade. The last has only been available since r4 of Max. Production is the highest quality, while Draft is obviously a lower quality that renders out much faster. The icon to the right with the arrows allows you to copy the attributes you have setup for one and transfer it to the other. If you do not use this icon when switching between the two, all options reset to default. The Viewport option is also quite important. Of the four possible views that are displayed on your screen at any one time, you can choose which of those to render out. The perspective view, for example, will provide a 3D view whereas a front, right, left, etc. view will be 2D.
Finally, by clicking on Render you confirm all options and will render out your still or video.

Tutorial #52: Making A Spur Gear with 3dsmax

1. Draw a circle of radius 100 in the front view.
2. Right click the Move tool and set x=0, y=0, z=0.
3. Draw another small circle as below. Click "Affect Pivot Only" and locate its pivot point to x=0, y=0, z=0.
4. Again click Affect "Pivot Only" to turn it off. Click the Array tool. In the Array window put z = 360 in the "Rotate" of "Total" and "Count" = 14.
6 .Select the large circle and then click Attach Multiple in the Modifier panel. 8. Then select Edit spline and select spline.
10. Select the large circle. It will turn red. Then select Boolean and then substract.
11. Click the small circles one by one and lastly you will see like this-

12. Click Sub-Object to turn off. Again draw a small circle in its center.Attach both circles in the Modify panel.
13. Extrude the object to about 8 units.

14. In the Perspective view Render the scene. N.B. To make the steps easier I used circle for making teeth. Actually the teeth is not a circular one.But dont worry. Here you draw the shape of one tooth and do the same procedure.



Ok, I am at half-way point now. Hope I will finish these tutorials tumorow, and since I have seen interest in Maya, i will post my Maya tutorials too (around 100). Untill then, happy reading and learning If U appreciate my uploads please download this file as free user and give me 1 point on rapidshare:
Code: http://rapidshare.com/files/79495841/thank_you.rar




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