Sunday, February 3, 2008

OpenGL(R) Shading Language (2nd Edition) (Paperback)

"As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more."
—David Tommeraasen, CEO/Programmer, Plasma Software

"This will be the definitive guide for OpenGL shaders; no other book goes into this detail. Rost has done an excellent job at setting the stage for shader development, what the purpose is, how to do it, and how it all fits together. The book includes great examples and details, and good additional coverage of 2.0 changes!"

—Jeffery Galinovsky, Director of Emerging Market Platform Development, Intel Corporation

"The coverage in this new edition of the book is pitched just right to help many new shader-writers get started, but with enough deep information for the 'old hands.'"

—Marc Olano, Assistant Professor, University of Maryland

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